Nov. 16, 2016
Call of Duty: Infinite Warfare
?Yes, it's that time of the year again. Don't you remember the excitement of waiting (now , thanks timezones) to get your brand new Call of Duty game? All the anticipation of getting home to take the cellophane wrapping off the case, putting the game in your system and logging 50+ hours without touching the campaign? Well yes, like it or not, on Friday, November 4th, Infinity Ward graced us with another installation of one of the greatest gaming franchises in history. Call of Duty.
Now, all joking aside, I didn't pick this game up on launch day because as a employee of GameStop, I had to work the launch and by the time I got out of the store (, if I remember correctly), the last thing I wanted to do was take home my own copy just to get killed 9,842 times before I finally gave up and went to bed. But on Saturday I dragged my lovely girlfriend to the store with me and picked it up. For me, this was an exiting experience because the last Call of Duty game I purchased and played quite frequently was Modern Warfare 3, so it has been a few years.
When I got home, I decided to take the usual COD route and hop right into the multiplayer, even though they had said to have made major improvements to the storyline. Now I am aware that this might anger some people, but please just remember that gaming reviews are OPINIONS, not facts. So my first thought on the multiplayer is that it was way faster than I was used too. This was probably due to my lack of playing COD games. So that behind me, and after multiple rounds of going 3-21 while I was familiarizing myself with all of the new aspects of the game, maps, guns, double jump, the 30 foot slide, etc. I started to get the hang of things. Now my own gameplay shouldn't affect this review, so, the only major issue I have with the multiplayer are the feeling of lack of diverse maps. They all have the same feeling. Either you turn a corner and you're getting your head blown off or you run around for 30 seconds trying to find someone.
One thing that I really do like about the online multiplayer in this version of the game is the customization options. With all the different load out options and all the different "rigs", Infinity Ward has really made it easy to find the gameplay style that fits you.
Zombies is the same as always, I've only played a handful of times, averaging round 20-25 every time. From what I've played of it, Zombies is just your classic, FPS horde mode gameplay. But yes, the addition of David Hasselhoff as the DJ in Spaceland is just as hilarious as it is distracting, it doesn't do enough for Zombies to be a major reason to pick up this version of COD.
I haven't played super far into the campaign of COD: IW yet, but from what I have played so far, I am very excited to. The story mode here doesn't feel like your standard, cut and dry COD game, it just feels... different. I don't want to give away too many spoilers here but if you love Jon Snow in game of thrones, get ready to hate him. But with the customizable load outs in the campaign and having an airship as your home base of operations, I am very excited to see where the story takes me.
In the end, I would rate this Call of Duty a . Graphics and gameplay are there, of course there are bugs but what game doesn't have those? The multiplayer is just fine and the campaign is intriguing, but Zombies and the lack of diversity of maps in the online mode of this game do just enough to hold it back from perfection.
Thanks for reading and the best of luck in your gaming adventures.